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- on enterFrame
- global launchnum
- if the castNum of sprite 40 < 119 then
- puppetSprite(40, 1)
- set the castNum of sprite 40 to launchnum
- set the foreColor of sprite 40 to 156
- updateStage()
- wait(5)
- set the foreColor of sprite 40 to 0
- updateStage()
- wait(5)
- set the foreColor of sprite 40 to 163
- updateStage()
- fourships()
- else
- set the visible of sprite 40 to 0
- updateStage()
- end if
- end
-